Pac-Man, some elements may ruin the look and feel of the original. While the extra features are a nice addition to Ms. The intermissions have a lot more animation to them. The graphics are more cartoony than Namco's versions, and the sound effects are enjoyable to listen to while you play. Personally, I do not mind the extra features, as they provide a bit of variation on the game play. Each player is supposed to work against each other rather than join forces, to be the one with the more points. One more feature that is worth mentioning is that two players can play at the same time. With this, anyone can finish a maze in under one minute. Pac-Man can get that speed with the Pac Booster, which can be triggered by pressing a button, or by having it “always on”. On this setting, the ghosts run around the maze much faster than Pac-Man as soon as they are outside their hideout in the maze's center. Just for fun, I played the game with the Crazy setting. There are three difficulty settings to choose from: Easy, Medium, Hard, and Crazy. So selecting different mazes provide some variation on the layout. In Strange, mazes have a unusual layout, and will be unfamiliar to gamers who already know what the original mazes look like. For instance, in Mini, the mazes are not that long, allowing you to finish each maze in under two minutes. There are advantages in using each maze selection. You can either play the mazes that were found in the coin-op version, or play Mini, Big, or Strange. One of these options is the maze selection. Pac-Man any better? Well, yes and no.īefore you begin gameplay in the Williams' version, you have some options that can alter gameplay if selected. Another version was created by Williams Entertainment, which shares the same gameplay but adds extra features, and this is the version that this review is based on? So is this enhanced edition of Ms. Pac-Man eats all the dots, then she goes on to the next maze. Pac-Man around a maze of dots and gobble up each one, while on the lookout for four ghosts that make her progress difficult. Pac-Man? One was created by Namco, and this is the version that we saw in the arcades. Video games turned into board / card gamesĭo you know that there are two versions of Ms.Console Generation Exclusives: Xbox 360.Pac-Man, leading all the way up to the arrival of "Junior". Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800, and 1600, progressively). During this time, the ghosts turn blue, and Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. One touch from any of these ghosts means a loss of life for Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky, and Sue, each with their own personalities and tactics. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. In 1981, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. BANDAI NAMCO Entertainment America Inc.Credits 10 people Releases by Date ( by platform)
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